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Getting started Flutter

Best practice: Initialize the Experiences SDK as early as possible when your app loads (for example, in main before runApp). Early initialization improves performance and keeps analytics stable.

Sample app

Public sample app can be found here.

Prerequisites

You must get a WSC API key before you begin.

Install the Flutter SDK

In your pubspec.yaml file add the SDK dependencies that you are planning to use.

dependencies:

  # This is the core package which is always needed.
  blaze_flutter_sdk:
    git:
      url: https://github.com/WSCSports/blaze-flutter-packages.git
      ref: <VERSION> # Tag version
      path: blaze_flutter_sdk
      
  # This is the Google IMA package for showing VAST ads during playback.
  blaze_flutter_ima_ads:
    git:
      url: https://github.com/WSCSports/blaze-flutter-packages.git
      ref: <VERSION> # Tag version
      path: blaze_flutter_ima_ads
      
  # This is the Google Ads Manager package for showing banner ads and custom native ads during playback.
  blaze_flutter_gam_ads:
    git:
      url: https://github.com/WSCSports/blaze-flutter-packages.git
      ref: 0.1.0 # Tag version
      path: blaze_flutter_gam_ads

Flutter: Android setup

Generating a GithubPackages token

Our Android library is using GitHub Packages.
Currently, GitHub Packages requires us to authenticate to download an Android Library (Public or Private) hosted on GitHub Packages.

Follow the instructions on the Android native section in order to generate the required token and set it up in the Android project (Steps 1-3). Feel free to check out the sample app to see how it is being done there.

Changes to your MainActivity

Make sure your MainActivity in the app extends FlutterFragmentActivity. Since our native SDK requires native features, the default base class Flutter generates is not enough.

Flutter: iOS setup

In the iOS environment, follow these steps:

Add source to the top part of your Podfile

Sample Podfile:

source 'https://github.com/WSCSports/blaze-specs-ios.git'


...

How to use

Import the SDK

import 'package:blaze_flutter_sdk/blaze_flutter_sdk.dart';

Initialize the SDK

During app launch, initiate our SDK module, and replace '<API_KEY>' with the api key that was provided to you.

  // Initialize the Blaze SDK.
  Future<void> initBlazeSDK() async {
    try {
      final isBlazeSDKInitialized = await BlazeSDK.isInitialized();
      if (!isBlazeSDKInitialized) {
        await BlazeSDK.initSDK(
            apiKey: '<API_KEY>',
            cachingSize: 512,
            cachingLevel: BlazeCachingLevel.defaultLevel,
            // defaultStoryPlayerStyle: testStoryPlayerStyle,
            // defaultMomentsPlayerStyle: testMomentsPlayerStyle,
            // defaultVideosPlayerStyle: testVideosPlayerStyle,
            globalDelegate: sdk_utils.globalDelegate,
            playerEntryPointDelegate: sdk_utils.playerEntryPointDelegate);
      }
    } catch (e) {
      debugPrint('BlazeSDK.init error: $e');
    }
  }

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